A downloadable game

CHPlay : Game


  • Served as the core gameplay programmer, implementing a deterministic lockstep netcode architecture using FishNet .

  • Enhanced game feel by improving a proprietary deterministic physics engine (Calculated Mechanic), focusing on realistic cue ball movement and collision response for an immersive experience.

  • RPC call between client and server, optimize bandwidth. Deployed and maintained game servers to ensure stable online gameplay.

  • Match making and lobby, client-side prediction, player disconnect and reconnect system. Add bot auto play when player is disconnect.

  • Designed a match history and replay system within the Unity Editor, enabling developers to track and analyze gameplay matches for debugging and quality assurance.

  • Technologies: Unity (2022), Fishnet (V3), VContainer, Calculated Mechanic (deterministic physics engine), Messagepack, UniTask. 

Published 5 days ago
StatusReleased
Authorcoffeeholic197

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