8 Ball Online: Tournament
A downloadable game
CHPlay : Game
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Served as the core gameplay programmer, implementing a deterministic lockstep netcode architecture using FishNet .
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Enhanced game feel by improving a proprietary deterministic physics engine (Calculated Mechanic), focusing on realistic cue ball movement and collision response for an immersive experience.
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RPC call between client and server, optimize bandwidth. Deployed and maintained game servers to ensure stable online gameplay.
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Match making and lobby, client-side prediction, player disconnect and reconnect system. Add bot auto play when player is disconnect.
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Designed a match history and replay system within the Unity Editor, enabling developers to track and analyze gameplay matches for debugging and quality assurance.
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Technologies: Unity (2022), Fishnet (V3), VContainer, Calculated Mechanic (deterministic physics engine), Messagepack, UniTask.
Published | 5 days ago |
Status | Released |
Author | coffeeholic197 |
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